#ifndef GAMERESOURCEMANAGER_H
#define GAMERESOURCEMANAGER_H

#include <string>
#include <map>

class GameResourceManager
{
	public:
		GameResourceManager();

		std::map< std::string, std::string >& GetResourceList();

		std::string& operator[] ( const std::string& index );

	protected:
		std::map< std::string, std::string > resources;
};

#endif // GAMERESOURCEMANAGER_H
